11/15/2023 0 Comments Dead space unitology desperateDaniels felt a little more like a covert agent this go around, suspicious enough for new players to feel uneasy/suspicious, but also manipulative enough feel like she was maintaining a cover. (Bonus Points, adding the "Dead Space" effect was also nice) ![]() the Cargo Bay was an interesting take that actually fit the "cultist den" vibe the OG and Remake Crew Quarters had. ![]() Marker 3A being first seen in the Crew Quarters vs. I felt that the changes to the Temple & Cross story was interesting, particularly the "plot twist" at the end, it made a sort of tragic sense in the context of Dead Space (Bonus Point, it also cleared up a couple of odd sort of plot holes in the original game). ![]() So setting aside the relatively minor and insignificant changes that rile up the minority what did you guys think about the changes that were made to the story that sorta mattered?
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